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Services Updates:

 

6/15/07

- Services Page

- 3D Animation Page

  - Fruits VS Bugs

- Special Effects

 

Related Features:

 

- Andy Samberg

 

 

 

 

Sit back and relax as we walk you through the process of creating Fruits VS Bugs and its other incarnations: Agents of the Spirit and Extra Fruity.

 

Fruits VS Bugs Episode 1:

 

 

The process begins with a concept. Shawn and Jim Tierney came up with the original concept of the Fruits of the Spirit, who were secret agents battling bugs. Ed Price then came in with the script and animatics (3D storyboards). The goal was to create a series that could be used in as many markets as possible.

 

Fruits VS Bugs Episode 2:

 

The next step was designing the characters. You need to draw the characters on paper before you model them in 3D. Bryan Lian's design was scanned and then colored using Photoshop.

 

Character Designs by Armando Wilderman

 

Left Designs by Ed Price; Right Design by Bryan Lian

 

The next step was to create the character in 3D. It's much like molding clay, but you are using a mouse instead. For this production, we used 3D Studio Max because our artists were familiar with it.

 

Extra Fruity:

 

 

 

Take a look at the process involved in some of our projects:

 

Fruits VS Bugs

Dig into the process of making 3D fruits that fight 3D bugs.

 

John at the Park

What happens when a man at a park runs into Mike Tyson and his poodle?

Money Tree

Caterpillars that build a terminator monkey in order to... time travel?

 

MGM Logo

Music Guitar Man's logo that references the original MGM roaring lion.

 

 

 

 

 

 

 

 

 

 

The animators at The Animation Empire have degrees from various universities and

colleges, including DigiPen Institute of Technology (associated with Nintendo, it resides in Redmond, WA). Their work experience includes companies like IBM and Microsoft. Some of our animators have left to model and animate for videogames, including the Godzilla series, the Mario Striker series, and more.

 

The Animation Empire uses different software and technology to get each specific job done. Among others, our software includes 3D Studio Max, Maya, Blender, Photoshop, and Premiere.

 

 

 

 

 

Wiki-Trivia (from http://en.wikipedia.org/wiki/Shrek):

 

Shrek is an animated feature based upon William Steig's 1990 fairy tale picture book of the same name. It was directed by New Zealander Andrew Adamson and animated by DreamWorks Animation SKG in May 2001. It was the first film to win an Academy Award for Best Animated Feature, a category introduced in 2001.

The name Shrek likely comes from the Yiddish word שרעק (pronounced Shreck) or the German word Schreck, in either case meaning "fear" or "terror".

The film features the voices of Mike Myers as a large, strong, peace-loving yet grumpy green ogre named Shrek, Cameron Diaz as the beautiful but very down-to-earth and feisty Princess Fiona, Eddie Murphy as a talkative donkey named Donkey, and John Lithgow as the villainous Lord Farquaad. Chris Farley was originally going to do the voice for Shrek and did at least half of the audio for the voice, but died before the project was completed. Dreamworks then re-cast the voice role to Mike Myers. After Myers had completed providing the voice for the character and the movie was well into production, he asked to be allowed to re-record all of his lines in a Scottish accent similar to the one his mother used when she told him bedtime stories. Myers had also employed this character voicing for a skit during his Saturday Night Live tenure, and also for the character Stuart MacKenzie in the motion picture So I Married an Axe Murderer.

 

 







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